Other Heroes increase spell damage of the spell they specialize in by a percentage which never changes.Some Heroes increase spell damage by 3% per hero level when casting the spell they specialize in.The Sorcery secondary skill increases spell damage.The eventual amount of spell damage is modified as follows: For other spells different values than 25 and 10 need to be substituted. For example, basic Lightning Bolt cast by a hero with 7 spell power does 7 × 25 + 10 = 185 damage. The exact amount of unmodified spell damage can always be calculated with a linear formula. Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. However, the final damage can deviate from the combined damage greatly because of different additions and reductions, which are covered in the next section. Creatures in a stack cause individual damages, and the combined damage of the stack is calculated by adding them together (see External Links below). This is also true for creatures that are blessed or cursed. Some creatures like Nagas do not have a damage range, meaning they deal a fixed amount of damage. The remainder of the damage is dealt to the next one and so forth until all damage is dealt or the whole stack is eliminated.Ĭreature's ability to deal damage typically has a range, which means that it causes randomly chosen damage between the minimum and maximum value. If a creature suffers more damage than its current health, it is eliminated, while in a stack of creatures, the topmost dies. Damage is a general term for the amount of health loss a creature or a spell can cause to a single creature or to a creatures stack.
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